He added the length of the header to the header length, thereby making it an offset, and then proceeded to comment about the "redundant" offset.Ī.
For example, dd has three different files named "boid", however they're all different types.
When it extracted, it would step on itself and override files, since names aren't unique (a name and type seem to be unique, however).
dd-ext audio audiofolder (no trailing slash) would result in a bunch of files named "audiofolderandrasimpact.wav", "audiofolderandrasrise.wav", etc instead of extracting them to a folder called "audiofolder". The original work on this was done in McKay42/devil-daggers-extractor.
Output the two u32s from tex1 I suppose.
Add support for the other formats image supports.
Folders? can't convert what doesn't work.
Armed with versatile magic daggers and a fluid. Survive long enough to earn powerful magical homing daggers. Versatile magic daggers, can be used as a shot attack or rapid fire. Learn from the world's best or watch friends with the leaderboard replay system.
Repack the two glsl shaders into one file Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. Harvest demonic crystals to increase the power of your magic daggers.
Figure out what dd_tex1 is: probably model data.
Figure out how the folders really work: they don't.
Remove the whole folder marker system since it doesn't work and is annoying.
Split GLSL files into their respective vert and frag files.
Add extensions automatically when extracting.
Detect and categorize all known file typesĬurrently 0x01, 0x02, 0x10, 0x11, 0x20, and 0x80.
Basic (get to feature parity with the C version).
Deviltool is an extensive toolset for working with files from the game Devil Daggers.